I've continued making the environment piece for the past week. Also tried to animate the sunrise just to see how things look in motion. Take a look below:
Pretty satisfied with the results so far. I had to composite the scene heavily to give it that painterly kind of mood. It all comes down to layering fog, adding overlays and color correcting the render to achieve the effect.
The city is procedurally generated using particles so it's easy to create different kind of layouts. It's actually not as simple as it sounds since there's different sets of particles for walls and roof to make them orient correctly. Had to figure that out all by myself. I made some lowpoly slum buildings that I could then instance all over the city. No textures yet, will work on that next.
The city itself is just simple blocks of buildings based on a map and then extruded up. There's also a lattice modifier to make it possible to shape the landscape nondestructively.
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