Got two new CG art books in the mail some time ago. The First one is called ZBrush Characters & Creatures by 3DTotal. It's pretty much what the cover art states; making monsters and alien creatures in ZBrush with the entire workflow explained. Having at least a basic grasp of ZBrush concepts is pretty much expected in today's industry so I might as well take a shot at it. I would definitly like to get more into sculpting organic things in the future.
The another book is titled simply Anatomy for 3D artists (also published by 3DTotal). It covers basic human anatomy with traditional illustrations and intricate 3D wireframes. Good stuff for understanding proportions, muscle structure and preparing models for better deformations.
I have also had the time to read an absolute classic about cinematography; The Five C's of Cinematography by Joseph V. Mascelli! The book has been recommended by a good friend so I finally decided to borrow it from the school library. Even though the book was originally published in the 60's all the elements of visual storytelling still apply in today's world. Super fascinating stuff!
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