May 9, 2016

Rooftops of the Hellish City

Here's a new conceptual rendering that I made for the Divine Consultants animated short film project. Featuring the main characters Oogle and Joy and the rooftops of Hellish City. Check out the high res version.


Here's a matcap clay rendering of the same scene:


Joy character portrait


Oogle character portrait


May 3, 2016

Rooftops test shot

Here's a brand new rendered test shot of sunrise in the hellish city. Definitly not finished stuff since there's some visible glitches such as one of the waving cloths freezing mid air. I think it's pretty rad to see the mocapped actors finally moving in their proper environment.


Divine Consultants concept renders

I've been super busy working on the Divine Consultants animated short film. We had a succesful shooting day at the mocap studio and I've been able to continue look development. Here's some new render tests that I've been making. The characters should get proper hand-painted textures and the foreground elements are still untextured as of yet, work in progress



Apr 22, 2016

The dog featured in Finnish newspaper

Here's something spotted in today's Helsingin Sanomat:


The 3D animated dog made at Talvi stands nice and centered in this brand new print advertisement. Feels incredibly satisfying to see piece of my own work featured in such a noticeable place.

Apr 16, 2016

Motion capture tests at Lume

Yesterday we had the chance to do some initial motion capture tests at media center Lume with our character models and placeholder sets. All the three main actors were there testing out their characters. It was also a huge learning opportunity for myself since I haven't been involved in motion capture shootings before. Was pretty cool to see everything in motion.



Overall it went relatively smoothly and we got some nice results even though we were faced with some minor technical difficulties (as always). The biggest hurdle is getting the characters made in Blender to MotionBuilder and back to Blender with their armatures and weights intact. So far the workflow seems to be working nicely.

Here's a 'best of' clip I made from the material:



The render quality is just from the viewport preview so nothing fancy yet. I think the movement works pretty nicely already and the handheld camera gives it a very realistic documentary style feel.

More to come.