Mar 30, 2015

Low Poly Environment

Made a quick low poly modeling and texturing exercise using Blender last week. The environment was based on a rough conceptual drawing found via Pinterest. It's actually a work in progress still, trying to finish it in the coming weeks.


I modeled the assets quickly using as much duplication as much as possible. Then I painted all the textures by hand. The bricks were made using a tileable texture while everything else had unique UVs. The scene was rendered with simple diffuse materials lit by a HDRI map. I should make more of these video game type pieces in the future. It was fun.

Closeup
shaded
wireframe

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