Vintage Motorcycle Modeling Timelapse - Autodesk Maya 2014
I was asked to upload the textured version of the vehicle online so I spent a couple of nights just baking the textures. It basically involves creating a set of UV maps and then transfering the shading in the given scene onto the texture maps. Not an easy process but I gotta admit that the model looks so much more impressive with the textures than without:
Rigged model inside Blender ready for export |
Here's the project page for the motorcycle on my online portfolio with many high detailed renders:
Hard Surface - Motorcycle
I uploaded the textured version to Sketchfab and it can be viewed below:
The model even got staff picked by the Sketchfab crew! So far this is my most succesful 3D model to date. I've been playing around with the idea of 3D printing this thing... Would be challenging though but we'll see.
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