I started working on a whole new project this week. Thought it would be interesting to attempt character modeling once again. I'd like to try out and learn some new things by playing around with hair rendering and skin shading using Blender Cycles. Something different than same old product viz and vehicles for now.
I've spent my time modeling the head and body of this very specific female character. Lots of work ahead since everything has to be made from scratch: clothing, props etc.
These are still very much work in progress shots and all subject to change.
Bust with a simple clay material |
Blocking the head |
Moving on to the body |