Jan 24, 2015

Character WIP from today

I started working on a whole new project this week. Thought it would be interesting to attempt character modeling once again. I'd like to try out and learn some new things by playing around with hair rendering and skin shading using Blender Cycles. Something different than same old product viz and vehicles for now.

I've spent my time modeling the head and body of this very specific female character. Lots of work ahead since everything has to be made from scratch: clothing, props etc.

These are still very much work in progress shots and all subject to change.

Bust with a simple clay material
Blocking the head
Moving on to the body

Jan 6, 2015

Time-lapse video and about textured model

I have the time-lapse video finally up on youtube:
Vintage Motorcycle Modeling Timelapse - Autodesk Maya 2014

I was asked to upload the textured version of the vehicle online so I spent a couple of nights just baking the textures. It basically involves creating a set of UV maps and then transfering the shading in the given scene onto the texture maps. Not an easy process but I gotta admit that the model looks so much more impressive with the textures than without:

Rigged model inside Blender ready for export
I went as far as to create a simple rig for the motorcycle with custom widgets.  It has only the necessary controls but allows some simple posing of the model.

Here's the project page for the motorcycle on my online portfolio with many high detailed renders:
Hard Surface - Motorcycle

I uploaded the textured version to Sketchfab and it can be viewed below:


The model even got staff picked by the Sketchfab crew! So far this is my most succesful 3D model to date. I've been playing around with the idea of 3D printing this thing... Would be challenging though but we'll see.