May 30, 2014

3D printed figure

Whew, not only a day has passed since my last post but damn: I received today my first ever 3D printed figure!!
The design is all made by me from scratch. The harness boots, tall and skinny proportions, wavy hair, black clothing and blue eyes are all based on my own characteristics. I also applied some general principles about facial caricature to capture some vague likeness.

95 mm height in total with a 48 mm bottom radius
It was such a long process to transform the initial idea I had into an actual figure. All the modeling, texturing, assigning weights and rigging the character had to be done in order to be able to make this poseable character. I created the model using open source Blender 3D some time ago, but there was still a whole lot to do to get it prepared for printing. The model had to be watertight and the textures all in one map which was not an easy task.

Screenshot of the 3D model and the final product render

After everything was done I sent it to Shapeways for printing. It's a company that manufactures properly created 3D models into physical items. I chose a material called Full Color Sandstone that is currently the only option that supports fully textured print. It took less than two weeks to arrive and now it's finally here! I have to say that it's such a cool tiny little fellow and I like it a lot.

3D printed figure photographed

I've always collected action figures and appreciated cool character designs. What could be more exciting than making one actually yourself without any limitations. And hey, this is what we Industrial Design students do in our spare time: make products that could be mass marketed to wide audiences. In all seriousness to be able to control every aspect of the final piece with such fine details is amazing. This is truly the beginning of something cool and awesome.

May 29, 2014

New Book: The Animator's Survival Kit - Revised Edition

I received yet another order from Amazon... The Animator's Survival Kit by Richard Williams! It's a true classic among animator's and something that every serious artist should have. It teaches the methods of classical golden age styled animation. A legacy that for example the guys at Pixar have continued with 3D animation. The book has been recommended by so many authors that I finally decided to have this one for real.



It's a great way to spend time reading quality training material about the stuff I'm actually interested in. With a physical book it's all there structured and easily available for reference later on. This one is also quite a massive book: about 380 thick pages full of valuable information.



I've already read through the first 120 pages and now things are starting to get real interesting. Everything from the standard three frame walk cycles to the most complicated overlapping action is covered in the book. Animation is definitely a topic where no one book is going to teach everything about it. Like Mr. Williams says in the book it's hard work and involves lots of practice.

There's quite many books about art and 3D graphics that I have gotten over the last few years that have improved the quality of my work greatly. This one is without a doubt going to be one of them. I'll see if I have the time to give a rundown of all the interesting ones so far. And yeah, more stuff about my actual personal projects and studies are going to be uploaded sooner or later. I'm currently working on some very interesting projects and can't wait to share the results!

May 15, 2014

New Book: How to Draw Noir Comics

I just received my most recent order from Amazon: How to Draw Noir Comics - The Art and Technique of Visual Storytelling by Shawn Martinbrough. The guy is a traditional comic book artist who has made lots of inked illustrations - most notably for DC Comics. I've always loved the kind of style of high contrast black and white images, and I really want to learn all the techniques to capture the cinematic look of noir.


The book contains some pretty interesting stuff about camera angles, panel layout and how to effectively light a scene to create drama etc. This will definitly make me stronger in 3D art as I can start applying some of the traditional methods introduced in the book. We'll see...


Oh, and I just love the quote in the beginning of the book: "Hopefully I will inspire you to see this gray world in which we live in black and white." Hah, well said Shawn.

May 5, 2014

Animation Breakout seminar

I participated today on an event at Aalto University's Media Factory. Organized for the first time ever it was mainly about 3D animation and all the cool things CG. Just the kind of stuff I like!


It was a lot of fun, and I especially liked the inspirational keynote held by Axis Animation on some of the cinematics they've been working on:



There were some other interesting stuff about the distribution of short films in Finland and animation for kids etc.
I was struck by a couple of motivational slides presented at the event. Not everything has to be always perfect...



More stuff coming soon.