Jun 12, 2016

Achieving the NPR look

One of the goals of the Divine Consultants short film project has been to try and achieve a non-photorealistic look with our 3D assets. Something along the line of Telltale's Walking Dead, Wolf Among us, Borderlands and other stylized video games. A look inspired by realtime graphics that's pushed a little bit further with offline rendering and heavy compositing. Generally this means having line art in the character textures but also rendering some kind of cartoony outlines.

So far the most efficient way to do this is to use the normal pass; blurring the normal pass a slight amount and then comparing the difference to the original image generates lines where there's details. This black and white image can then be further adjusted and multiplied on top of the original image.

Here's how the passes look like:

Character's beauty pass

Normal pass

Generated outlines



NPR look development

Here's a brand new test shot for Divine Consultants. Testing out a more stylized and saturated NPR look with outlines. More about the development in a later post.. And don't mind the audio; it's just a guide for the voice overdubbing.

Jun 3, 2016

Shot development for Divine Consultants

I've been insanely busy working on all things related to Divine Consultants. Modeling, texturing assets, preparing scenes, doing simple animating and rendering frames + compositing them. The amount of work is just insane. But it's cool ...and even fun at times. Hah.

Here's a couple of new test shots that I made for the project: