May 17, 2016

Motion capture and retargeting the face

Here's my first proper test of using cleaned motion capture data and facial retargeting in Blender. Voice acting is still based on the on-set recording; the audio will be dubbed later.
Overall, I think the expressions work pretty nicely in sync. Rendered using Blender's native viewport.

May 9, 2016

Rooftops of the Hellish City

Here's a new conceptual rendering that I made for the Divine Consultants animated short film project. Featuring the main characters Oogle and Joy and the rooftops of Hellish City. Check out the high res version.


Here's a matcap clay rendering of the same scene:


Joy character portrait


Oogle character portrait


May 3, 2016

Rooftops test shot

Here's a brand new rendered test shot of sunrise in the hellish city. Definitly not finished stuff since there's some visible glitches such as one of the waving cloths freezing mid air. I think it's pretty rad to see the mocapped actors finally moving in their proper environment.


Divine Consultants concept renders

I've been super busy working on the Divine Consultants animated short film. We had a succesful shooting day at the mocap studio and I've been able to continue look development. Here's some new render tests that I've been making. The characters should get proper hand-painted textures and the foreground elements are still untextured as of yet, work in progress